There was once at time that persons, designers, developer, inventors and other theorist just didn’t believe that we could wear a computer; they believed that there was no reason why you should not. The big kicker here, they are assuming that we remember to wear it, this wearable computer.
Now when you hear this statement, some may have envisioned an IBM PC sitting on your wrist. While that size of computer is not even close to what a wearable offers, it does contain more than 10 times the computing power of that old technology.
Now as for a smartwatch, known by other names these days like, wearable computers, wearable s, and it too falls into that category. Body-borne computers, for now, are worn on top of clothing are now one of those wearable computers. Technically, no matter which ever name you adhered to, they all can be narrow or broad, for a wide range extending to smartphones or even going to the simple, seldom used, wristwatch.
Lets’ Get Technical for a Minute
You see, wearable technically may be seen for general use, in most cases, being simple mobile computing. Now, on the other hand, there can be for specialized purposes such as tracking one’s fitness level and activity. They are comprised of specialized sensors ranging from:
- Accelerometers: a device that measures the proper acceleration of movement, body at rest or in motion;
- Gyroscope: Another sensor that doesn’t require a lot of thought. The gyroscope measures the rotation for a variety of purposes. They feed date into exercise-tracking algorithms, and can sense when you turn you wrist to look at you watch face, thus waking up your display.
- Thermometer: a device that measures temperature or a temperature gradient with two important elements:
- (1) A temperature sensor, measuring changes in temperature.
- (2) It has a means of converting these changes into a numerical value (remember that in math class?).
- Heart rate monitor/sensor: personal monitoring device that allows one to measure one’s heat rate in real time, not needing medical reading equipment. You find this line of sensor largely used by performers of different physical conditioning exercise programs.
- Magnetometer: This is best known as a compass. It assists in improving the accuracy of motion tracking
Process of Work
The more advanced the technology; this list can go on and on with names/sensors like oximetry, skin conductance and GPS.
Wearables are typically worn on what else, the wrist but advances are allowing them to be moved, as in hung around the neck (necklace), strapped on your arm or leg, with others coming in the even more advance for being worn around the head (glasses or helmet and even your finger or shoes.
Many wearable computers are active all the time, i. e. processing or recording data continuously, requiring an energy source of some direct or remote mod. This is where most wearable s of old would fall out of competition being many were energy hogs, shortening the charge hold time and battery life.
This technology has gone through tons of design research and development in it short life but is has risen to the occasion every time offer what the consumer was looking for and more!
Advancing into Tomorrow
New recently released report state that the worldwide wearable market is foretasted to ship upwards of 125 Million units by the end of 2018. That is up 8.2% from just a year earlier. Now the growth is somewhat lower than the 10.3% that 2017 experienced, the market is expected to hit a double digit growth between the years of 2019 and 2022.
The shift in consumer interest/preferences toward smartwatches had been on the upswing the past few quarters and it is expected to continue in the coming years.
Additionally, keep an eye on the smartwatch competition platforms, including Fitbit’s Fitbit OS, Garmin’s Connected IQ, and one from Samsung, Tizen. All developers and companies will be digging more into the fitness/health corner of development.
A note for all of the different wearable vendors out there, “To succeed in this market, you will have to work hard at convincing the users to shift to a new user experience while offering them a more robust ampunt of options from third-party applications”.
Bottom-line, you got to give the people what “THEY” want!